Objective
The goal is to create a branded virtual environment where users can immerse themselves in the unique atmosphere of the hotel.
They can explore both the exterior and interior and discover:
- Hotel grounds including pools, the waterpark, the bar, the villa and the golf course
- Beach area
- Hotel interior including the main lobby
- Accommodation including the villa and the hotel room
Gameplay Mechanics
User onboarding happens through a quest chain that consists of two stages:
- An exploration quest that introduces outdoor hotel locations
- An accommodation quest that familiarizes users with interiors and rooms
During the quests players can explore the world using:
- Power ups such as boosters and jump or speed enhancers
- Collectible tokens
- Golf cart rides
Players can drive a golf cart around the hotel territory. They control the cart with the keyboard and can accelerate, brake, move and turn. The driving experience features sound effects that create a realistic atmosphere.